Hi!
First I have to say I really like Spine. Thank you for an awesome software!
I'm trying to render a spine animation as a flat 2d image in 3D space. The problem is that I'm not terribly good at 3D yet. I've tried to modify the SkeletonMeshRenderer but it does not work, I cant see anything. (when rendering the animation as flat 2D on top of everything it works)
public void Begin (Matrix view, Matrix projection) {
defaultBlendState = premultipliedAlpha ? BlendState.AlphaBlend : BlendState.NonPremultiplied;
device.RasterizerState = rasterizerState;
device.BlendState = defaultBlendState;
effect.Projection = projection;
effect.View = view;
effect.World = Matrix.CreateTranslation(new Vector3(50, 50, 50)); //Hardcoded position
}
Can anything give me a push in the right direction? Should I use another method or modify code somewhere else?