vitsum

  • 19 sept. 2023
  • Inscrit 17 sept. 2023
  • SilverStraw no, I switched
    But when creating the project I chose compatibility.

  • Mario hi, yes I can. Where do I send it?

    • tested on godot 3.5 and it worked fine. tested in godot 4.0 and the same problem as in godot 4.1...

    • Hi, I have an animation which is working fine in unity. But when i tried to use it in godot i got problems. All animations work fine except those which use clipping. When using clipping the mesh breaks at some random frames.!
      the animation was made in a spine 3.8, then opened in spine 4.1 and exported as json in 4.1 format.
      Godot version is 4.1 stable. spine-runtimes-4.1
      video
      works perfect in unity, so may be there is some problem in godot runtime? I haven't found an example with clipping in examples of the runtime.