Hi, are there any examples of spine starling hit box detection? I'm trying to detect when my ninja's bounding box collides with an enemy sword bounding box. I'm new to this stuff. :coffee:
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I ended up just not using Spine's built in bounding box features and instead just used Starling's 'getBounds' method and quads.
https://youtu.be/zb8K_Jzev8Y