- Modifié
@pixelmeat You can apply an animation to a skeleton without AnimationState
, via Animation.Apply(skeleton)
, which is not something you do often in spine-unity normally. You can see that in the example scene Spine Examples/Other Examples/Spine Gauge
, on the Spine GameObject (gauge)
, component Spine Gauge
. See the code here.
With spine-unity skeleton components, you should consider disabling the component or setting UpdateMode
at the component to None
to avoid re-generating the skeleton mesh, as LateUpdate
would otherwise still perform unnecessary work.