megametx

  • 27 juin
  • Inscrit 9 janv.
  • Misaki Thanks, it did help, I think I will just doing with my own script because i need to upgrade old version to import to new 4.2 file

  • I'm making a script to automate import all of my old version project skeleton *.skel , *.json < 4.1 and to save it to new 4.2 version, Is this possible to set Spine version on CLI and to save it to newer version like 4.2

    • Misaki I checked the newest 4.3.36 beta and seems like it was fixed as no orange seq key visible when moving timeline. So the bug only exist in currently 4.2 stable. Thank you for your support

    • Misaki I think it is somewhat being bug in the sequence key when it turn orange at unexpected time. And like what you demonstrated, if changing other bone,mesh,... when the seq key turns orange will also triggered the seq keys itself.
      And other things is it turn orange at random point in timeline, as you can see in video. And to be sure, if orange seq keys is visible, only change in other bone,meshes in the seq range (set to once) will be triggered, not entire timeline where seq keys is orange

        Thank you for your detailed solution, i doubt this would have something to do with Timeline FPS, So how can I fix it without turning off Auto Key ? or what should i do with Timeline FPS to solve this ?
        I'm on Windows 10


        • I'm currently using last stable 4.2, I noticed some problem with sequences like this video
          if I do some change on sequences "15/liq" as video ( or sometime moving bones,changing slot opacity ) that not directly affected bugged sequences "3/liq" it would randomly making a new sequences key with abnomal frame rate, sometimes messing with other premade key on dopesheet
          The problem also persist on other project, which also mean it would happen randomly with random bugged sequences, on more complicated project with more sequences, this bug can even cause multiple bugged sequences at once, it should be more clear at long sequences set to play Once
          I still dont know how to reproduce it, this one sequences "2/Comp_" bellow is example of abnormal framerate and sequences key (play Once, FPS:50)

            Is there any possible way to batch import *.Json and Save as Spine file without having to do it manually, I had old projects that consist of hundred of exported animation file to reuse them for new project. Import them back to spine manually in GUI is simplest but also most tedious way, Using Spine CLI is appreciated. Thank you

          • Misaki
            Sorry i forgot to fix the atlas.txt. I did a fresh install and thought that i had already changed it

            Got this problem on every file binaries export aka *.skel file on 4 differents computer with different unity vers. But no problem with Json export. Any solution ? The Binaries export still working properly month ago
            I will provide Spine file if needed

              Update : Figured it out myself
              For anyone wondering, the auto sequence update from 4.2.2x didnt like the sequence texture name that has " " aka empty space in it so made sure your sequence named properly

              Update : I found out something wrong with this very specific folder and png that wont accept packing sequence in version come with auto sequences update. Remove it and other sequence run fine, Anyone know why ?

              Harald
              It seem that the update with the auto sequence ruin the runtime, the version with manual select sequence work fine without any problem. and the atlas/texture file are exact same between those versions

              • Modifié

              It seem like the problem persist to every file with sequence exported, Spine Runtime on Unity wont realize the atlas that has sequences packed on it
              i got the problem on 2.38 2.39 2.40 but the 2.15 work well since that is all version i downloaded

              Harald
              That right,here is my Spine and Runtime version.

              Choose Browse atlas wont do anything

              here my export setting
              the problem persist whenever I export sequences image to unity, uncheck the sequences and it wont have any problem, Why ?

            • Aloento I open SuperSpineviewer but nothing happen

              • I want to use Physics, but only in the animation itself, How can i disable the physics when interacting with it in Editor but keep the physics works for animation ?