neat stuff... how would you do a smear in spine?
i think i made some improvements
neat stuff... how would you do a smear in spine?
i think i made some improvements
im trying to make a game(aren't we all) and the idea it has fighting game elements im trying to create very fast animations for a sword slash but the animation is almost too fast and the sword seems to just teleport around how can i smooth things out while remaining as fast as possible?
Do you know if the functionality for two bounding boxes will ever be added?
well i was told to use a script to check for collision in a box but that box is created with code so it doesn't really work. does spine support placing an object right were a bone exists? if i can have a separate object act as a hitbox as long as it is in the same place as the sword's bone right?
So Im making a 2D platformer and i created a big bounding box around my my character to handle walking and jumping and stuff like that. the second i put on the bone for the characters sword. Thing is at run time game maker handles both boxes as almost the same hit detection. is there something i need to do inside spine to get game maker to recognize that the other bounding box is not for normal collisions? or is it something inside of game maker? ive also had the bounding box show up only when attacking but its handles as if the player is getting hit by the enemy not the other way around. I made a similar post on the game maker forums just in case i cant get help here. this is driving me up the wall though. :bang: