gunther

- 12 juin
- Inscrit 6 sept. 2023
@gunther Thanks for reporting and sorry for the troubles!
The problem was with assigning the
MaterialPropertyBlock
at the part renderers when theCopy Property Block
option is enabled at theSkeletonRenderSeparator
component. If noMaterialPropertyBlock
is used at the main renderer, it seems that uninitialized data is received in Unity 2023.1 and thus assigned at the other renderers. This issue has just been fixed.New spine-unity 4.1 and 4.2-beta unitypackages are available for download:
https://esotericsoftware.com/spine-unity-downloadThis issue ticket has been tracked under this ticket URL:
EsotericSoftware/spine-runtimes2358
Please let us know if this fixes the issue on your end as well. Thanks for reporting!