Harald a écritgiangnb a écritI also couldn't find
Advanced - Multiple Canvas Renderers
at SkeletonGraphic on InspectorI assumed that you enabled this parameter, as you said
Thank you, I have another problem with SkeletonGraphic
after that suggestion. Without theAdvanced - Multiple Canvas Renderers
parameter enabled it will not display multiple atlas textures, as said earlier. If yourSkeletonGraphic
Inspector does not offer this parameter, you are using an old spine-unity package. Please update to the latest 3.8 package listed here:
Spine Unity Download: Download
Thank you very much, my above problem has been solved. But I have a performance problem when I load the skin, I have divided the outfit into different textures. When using an outfit I just want the memory to load the set's texture, but it seems Unity is loading all the skins I have. Will Unity load all the materials in Atlas asset? Can you give me the solution, thanks