dechriss

  • 11 oct. 2019
  • Inscrit 3 avr. 2019
  • Hello,
    I keep getting this warning in Unity:

    Problematic material setup at Spine GameObject (Name): Warning: Premultiply-alpha atlas textures not supported in Linear color space!
    
    Please
    a) re-export atlas as straight alpha texture with 'premultiply alpha' unchecked or
    b) switch to Gamma color space via
    Project Settings - Player - Other Settings - Color Space.

    I did already uncheck the premultiply alpha when exporting from Spine.
    I don't want to switch my project to Gamma color space.

    How could I possible tackle this?

    Unity 2019.2.0f1
    Spine Package version: com.esotericsoftware.spine.lwrp-shaders-3.8-Unity2019.2-2019-08-13.zip

  • Hello, in looking for a way to rescale the skeleton without the images.
    I accidentally designed animation with @1x resources....

    When I increase the root scale to and add bigger images, they appear to big.
    I can set the root scale to 4.0x4.0 and the images to 0.5x0.5 then it looks correct but it assume there will be unnecessary rescaling at runtime.

    Is there a way to scale a skeleton up and then set this as default scale?