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  • 15 juin 2022
  • Inscrit 15 juin 2022
  • Thank you I appreciate it!

  • Hello,
    I am trying to find a way to fade the color/alpha of a slot over time. is there a built-in method in the runtime API for unity to do this? Currently, I am using the solution posted in the photo which achieves the result I want for the alpha. But the ultimate goal is to be able to do this with the color of a particular slot

    var slot = skeletonAnimation.skeleton.FindSlot(slotName);
    Color randomColor = Random.ColorHSV(0f, 1f, 0f, 1f, 1f, 1f, 1f, 1f);
    slot.SetColor(randomColor);
    

    This also works in changing the color but I want it to fade into the random color over about a 2 second time period.
    Is there a method to control the time within the spine API?

    Thank you in advance