martinr a écritJust thought of something - while the solution of setting key frames at frame 0 works for most timelines, it would not work for event timelines. The event timeline seems like it would need a redo in order to work with a reversed animation. Actually, the event timeline would fire all events after lastTime every frame for reversed animations:
if (lastTime > time) { // Fire events after last time for looped animations. this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha); lastTime = -1;
I would like this fixed too