- Modifié
MilkyJoe

- 22 févr. 2015
- Inscrit 3 mars 2013
Has anyone looked at adding runtime support for Spine in the (open source) Godot engine? Http://www.godotengine.org
I'm switching to Godot from GameMaker and, so far, I much prefer it. Godot has its own built in animation system, but it's no Spine. I miss being able to use Spine in my current project.
The trial and the initial, post-Kickstart campaign releases worked just fine on my system. I'm still using the same system, so I can only assume that the recent Apple Java update changed something? I dont know.
- Modifié
Sorry Nate - I'm still getting the X11 prompt, and nothing appears in the console window when I run the app.
This is what I see when I launch via the java command:
Spine Launcher 1.0.08-full Mac OS X x86_64 10.8.2 Java 1.6.0_43 Apple Inc. Java HotSpot(TM) 64-Bit Server VM Up to date: 1.1.07 Spine 1.1.07-full ATI Technologies Inc. ATI Radeon HD 5750 OpenGL Engine 2.1 ATI-1.0.29 Started.
- Nate a écrit
If you open the Console app, do you see a message from Spine when it starts? It should say "Spine: Using Java: xxx" where xxx is the SPINE_JAVA you set.
I didn't understand what you meant by "console". Are you referring to terminal? If so, I don't see that text, no.
I'm definitely running the latest build (I just re-installed to be sure).
Even when I run those commands, I'm still presented with the X11 prompt. Weird.
I can see the SPINE_JAVA entry in my exports:
... declare -x SHELL="/bin/bash" declare -x SHLVL="1" declare -x SPINE_JAVA="java" declare -x SSH_AUTH_SOCK="/tmp/launch-65LXli/Listeners" declare -x TERM="xterm-256color" ...
Sorry Nate - I've added the environment variable (using the GUI tool you linked to), but I'm still getting the X11 prompt. I've rebooted, just to be sure the variable was active.
I'm running Spine v1.1.0.7, in OSX 10.8.2.
Any ideas?
Thanks Nate. That's a cleaner solution, and one that I'm happy with.
I don't want to, to be completely honest. Spine is the only app that (now) needs it, and I like to keep my OS as clean as possible. The required download is 66Mb, which will expand to considerably more. This seems more than a little excessive just to run Spine.
So I'm left in a position where Spine no longer runs on my system. When I pledged on Kickstarter, the trial worked just fine (i.e. no X11 requirement). The previous versions worked just fine too. Hmmm...
I'm still getting the "Install X11" prompt. Am I missing something? Spine used to run just fine.
Leigh Bowers
leigh.bowers@curvenet.co.ukThanks
Subject: Kickstarter badge reward
Shiu a écritIf you backed on Kickstarter and want the badge to show below your profile name and avatar, please do the following.
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The Kickstarter badge will look like this.Loading Image
I'm having exactly the same problem as Logarhythm.
When will a fixed build be out?