Dan

  • 16 avr. 2014
  • Inscrit 8 mars 2013
  • Hi Sesilla, I was not aware that the runtime has changed, I will check it. In the future it would be much faster to contact me at pgd, since I do not visit here very often.

    I have updated the pascal runtime to support the new format. the download link is still the same.

    do these changes also apply to the binary format and if so has the official libgdx runtime been updated? I will need to review the changes and port them to the pascal runtime.

    I recon they should complete those documentation pages as soon as possible. I also purchased a license only to find no documentation for the binary format. I was pissed for like the whole 4 seconds, but then I found the source for their java runtime and created my own for all the pascal users to enjoy. creating a runtime requires a tiny fraction of effort that went into making the software itself. anyone with some decent programming skills can do it so why don't you guys just help yourselves?

  • this is a good idea, but I think the art is probably more important here.

    • Modifié

    I have created a generic pascal runtime for spine. it can be very easily used with any existing pascal framework that compiles with fpc or delphi. the runtime can be downloaded from here: http://gen2gdk.com/files/SpinePascal.rar. at the moment there is only one demo that uses g2mp game framework. if anyone is interested I can make a pure opengl and direct3d demo. later I will port this runtime to smart mobile studio (http://smartmobilestudio.com/).