Antonov

  • 20 avr. 2021
  • Inscrit 17 avr. 2021
  • mercuryarms a écrit

    How to get sharp shadow edges ( toon shading ) like in this video?

    SOLVED:
    Create a new texture with any resolution (power of two preferably), and paint the left half of the texture with a dark color, and the right half with white. Then place the texture in the Spine/Sprite/VertexLit material's Diffuse Ramp texture slot in Unity.

    Probably its too late asking in this thread
    I used this file (the last attachment) for ramp. Bur result is not the same as in your post.

    Without DR

    With DR

    DR

    Where is a problem?
    Unity 2020. Point Light.

  • Hello guys. Can anyone use this maps with URP? I dont know how create shader with this maps. But maybe someone can share it.