mercuryarms a écritHow to get sharp shadow edges ( toon shading ) like in this video?
SOLVED:
Create a new texture with any resolution (power of two preferably), and paint the left half of the texture with a dark color, and the right half with white. Then place the texture in the Spine/Sprite/VertexLit material's Diffuse Ramp texture slot in Unity.
Probably its too late asking in this thread
I used this file (the last attachment) for ramp. Bur result is not the same as in your post.
Without DR
With DR
DR
Where is a problem?
Unity 2020. Point Light.