hi everybody
How the create a joystick with bones ?
i can find tutorial
like this
Joystick 'n Sliders Promo - YouTube
thank
hi everybody
How the create a joystick with bones ?
i can find tutorial
like this
Joystick 'n Sliders Promo - YouTube
thank
You can do some of the things in the video, but not all of them of course, what you want to use is Transform Constraints - Spine User Guide
there's a video at the bottom of the page that explains how they work and how to use them.
Here's what one of our users did in Spine: How to make a zombie
Here's also a project you can download, if you move the neck the rest of the face will follow. Europeana GIF contest
If you're looking for something different/more specific let me know (:
Erikari a écritYou can do some of the things in the video, but not all of them of course, what you want to use is Transform Constraints - Spine User Guide
there's a video at the bottom of the page that explains how they work and how to use them.
Here's what one of our users did in Spine: esotericsoftware.com/forum/How-to-make-a-zombie-8395?p=43152
Here's also a project you can download, if you move the neck the rest of the face will follow. Europeana GIF contest
If you're looking for something different/more specific let me know (:
Ok thank i will take a look.
The main concept is to use weights so when a bone moves it deforms a mesh. You can use a transform constraint so the controlling bone is to the side of the skeleton. These videos have some neat examples:
Zodiac Orcanon Odyssey, ep 01.
Scroll down there to see how a mesh is weighted.
thank you @Erikari && @[supprimé]
It was difficult because am start with your software, but I succeeded approximately to create a controller"joystick like".
However, at the moment of testing, there seems to be an interpretation bug in the Runtimes about mesh.
Mesh seems to be getting crazy.
I have take a screen video to show you the bug, what i can do for fix this ?
The bug appear at 1:00min
thank
Do you mean, why do your texture atlas regions have purple lines? Probably you have checked Debug
when creating your atlas.
Texture Packing - Spine User Guide: Settings
Nate a écritDo you mean, why do your texture atlas regions have purple lines? Probably you have checked
Debug
when creating your atlas.
Texture Packing - Spine User Guide: Settings
No i active manually the debug.
the problem is more visible on this print screen
at Left the idle ok, at right the idle but bugged vertice ?
following a advice on performance, I tried to minimize the vertices
There are only 14 for an acceptable rendering animation.
the vertices have BONES with a weight
and all vertices and hairBones are controlled by a MASTERCONTROLER like a joystick, for make the animation of the hair.
This is an experimental case.
I understand, thanks. Can you try loading your JSON and atlas using Skeleon Viewer?
Skeleton Viewer
If that works fine, it could be a problem with the runtime you are using. That is Pixi.js? The Pixi.js guys maintain the Spine runtime for that game toolkit. What is the latest Spine version Pixi.js supports?
Nate a écritI understand, thanks. Can you try loading your JSON and atlas using Skeleon Viewer?
Skeleton Viewer
If that works fine, it could be a problem with the runtime you are using. That is Pixi.js? The Pixi.js guys maintain the Spine runtime for that game toolkit. What is the latest Spine version Pixi.js supports?
pixi-spine: 1.4.0
spine pro: 3.6.52
pixi.js: 4.6.2
https://github.com/pixijs/pixi-spine/issues/218
work perfectly from skeleton-viewer
OK, looks like probably a Pixi.js issue since it's OK in Skeleton Viewer. We're still here to help, please post in this thread if the Pixi.js guys need anything!