- Modifié
Can you increase the bone scale limit?
I am using Spine for animation. I am planning to export a PNG animation sequence to other program like After Effects.
Each part of the character is like 2000px+ in order to have enough resolution for the final product.
When I import these parts, often the bone gets very small when zoomed out in order to see the whole character and animate it. (especially cross hair type ones). Currently the maximum bone scale in Preference is 3 which is not enough. Could you remove the limit of bone scale? (I need at least 8-10, I think)
I'm curious, do you really need such huge images? What is your target screen resolution? Even on a 4K screen, 2k dimensions on each part of your character likely makes it much larger than the screen.
We've increased the limit to 10 in 3.7.08-beta, though I still think it's higher than necessary. We also fixed some issues with scroll to zoom sensitivity and panning at high bone scales.
Thank you. Yes you are right the entire character will be larger than screen. However in After Effects a common trick to reuse a character (especially with only a few loops, like walking) is the camera would zoom and focus on each part of the character back and forth, so effectively only about half of the character will be on screen.
The usual video export size is 1920x1080, therefore I make sure to have at least the upper half of the character with about 1000px height so it wouldn't pixelate when I zoom in. In total, the height would usually be about 2000px if it is human. (Maybe needs to be more than that if I am planning to cut in a close-up eye shot of an animation loop, which is quite common)
Last year I have an animation project which my friend made the music and I draw/made the video. The walking girl character was exported from Spine to AE. I use the aforementioned zooming tricks to reuse the walk loop as much as possible. (Although the resolution is not as large as described)
Thanks for the explanation, it makes sense.