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  • Best practices for rotating a character

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Just checking in to see if anyone has examples of a character turning around, and what they did to accomplish it. I'm not quite talking about distortion meshes. For example, if the character is switching from facing right to facing left and you want an animation for him turning around. I'd imagine this would be handled partially on client-side, and partially at runtime. Would love to see what people have come up with. Many thanks.

Thanks a ton!