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Fake 3D in Spine
Hello guys, just wanna share with you a fake-3d animation I've done in spine. Only use mesh and vertex transformation. I've learned some interesting ways to mirror the animation without having to redo it whole.
Please enjoy!
(I corrected your gif link)
I like the detail of the shadows that go according to the inclination, nice!
yeah nice detail with the shadow, that's cool :clap:
Imho its nice but you could work with curves at the beggining and the end of animation to make it more smoothy. Now floating in the airstarts a bit sharp, not smooth. Anyways nice work
Erikari a écrit(I corrected your gif link)
I like the detail of the shadows that go according to the inclination, nice!
Thank you very much!
Wedrownik a écritImho its nice but you could work with curves at the beggining and the end of animation to make it more smoothy. Now floating in the airstarts a bit sharp, not smooth. Anyways nice work
You're absolutely right. Here's the updated version.
This aircraft was originally designed as a "boss" enemy for an aircraft shooter similar to Sky force. :rofl:
As I see you changed animation a bit, is that planned to make a short gap in the middle of animation? Or 2 curves are smoothed at the beggining which makes this gap.
Wedrownik a écritAs I see you changed animation a bit, is that planned to make a short gap in the middle of animation? Or 2 curves are smoothed at the beggining which makes this gap.
Yes that gap was intentional. Because in the game, the ship was supposed to do the following: lean right - back to normal - attack player - lean left - back to normal.