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Got away with a little because the character has no feet, but I really tried to make heavy use of meshes here. I wanted to make the character twist and turn through each step....but keep these movements as subtle as you would expect from a relaxed walk. Almost every segment has a mesh. Next up is going to be the running animation. :drunk:
Any thoughts/critiques? I haven't used spine in about 3 years and this is just for fun to shake off the rust.