Hi there
I am still trying to wrap my head around rigging in Spine. One of the issues I've run into is trying to figure out why my mesh is distorting in various ways between edit mesh mode and setup mode. When breaking up my mesh I try not move verts around at all, but even so there is always a difference between the image appearance when switching between edit mesh and setup mode. I loaded up one of the sample files and I see this delta there too, (attached, onion-skinned overlay.) So some questions:
- Is there any way to avoid distortion between these two modes and retain the original imported image positions / pixels?
- If I reset the mesh or turn off its "mesh" status, it does not return to its default import position. Is there a way to reset it that position?
- What can I do to make sure that my "setup" character accurately matches my imported character image?
- Is there a way to 'zero' out transforms on all my images / rig components to make sure I can get back to a good start point?