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Tips for seamless looping-Animation
Hey guys, so i keep running into this issue, and i know its just my animation skills or the understanding of Spine.
But any tips for making a seamless loop animation-
EG: Im making a vine look like its flowing in the wind, but it slows down when it reaches the end and starts slow when it starts.
I have tried playing with the graph editor, but i thinking maybe its just the keys or something?
Any tips for making seamless animation?
Thanks,
I can provide pics or vid if needed.
By seamless you'd usually mean an animation that has the starting and last frames matching.
I guess you rather mean you want to make an animation that looks smooth and even.
How about you try giving the keyframes you want to be smooth a linear curve and space them evenly?
Yep i mean starting and end frame matching.
Hmm I tried that, and still starts off real slow.
If you mean you want the starting and end frame matching so it does not flicker you need to hit the spacebar to deselect everything, click on the white keyframe on frame one that is on top of all the others, press Ctrl+c to copy it, then go on the last frame and press Ctrl+v to paste it. This way the animation will match.
Yeah i've done that, the frames do match. Its just that when the animation starts to loop it doesnt look smooth..maybe its just where ive put keys.
It also depends on the movement right where the loop happens.
The easier way is to have the slowest movement where the loop is, and make sure your curves are flatter towards the start or end of the animation.
In other cases, if you don't want everything to slow down at the seam, you just have to make sure the movement speed of everything in your skeleton doesn't suddenly change when it crosses the loop. Spine unfortunately can't show absolute velocities as curves yet so you can't tell the speeds just from a graph.
You sort of have to eyeball it. But Spine's Ghosting feature can be helpful in this case.