• Editor
  • 3.7.00-beta released - Audio!

Note that currently your WAV files must use the PCM format. We'll support other types of WAV files soon (eg, float). If you get a message your audio couldn't be loaded, check your spine.log.

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Cool, thanks a lot Nate!

YEIII!!! Thank you so much guys 🙂

7 jours plus tard

Just wow! Thanks for all the hard work guys!

Just what I needed, thank you!

Awesome, a feature i was waiting for a long time! 🙂 Thx guys.

un mois plus tard

How can I export animation to have audio in it ? :/ Tried in QuickTime, animation exports but audio doesnt :/

Keep in mind audio is still super early in Spine.

Will there be support for compressed audio formats like ogg and m4a?

Ah nevermind this post. I just saw the blog

We currently support WAV (currently only PCM, but we'll add the other WAV formats), OGG, and MP3.

un mois plus tard

I want audio in the next official version :$

23 jours plus tard

Hi guys, do you have any estimate where this 3.7 version will be released?

@Nate - I ran into an issue where my artist created some assets using 3.7 that don't seem to be backwards compatible with the current Unity runtime (graphical issues when importing into Unity)

When would you expect that the Unity runtime might be updated to be compatible with 3.7?

I'm afraid I don't have an ETA for when the spine-unity runtime will be updated for 3.7. We would certainly like to be making progress finishing up 3.7, but instead of had to spend a lot of effort on bug fixing to make 3.6 (and therefore 3.7) stable. It's important we don't race ahead and do too much before making the current stuff solid, though I am happy we could make audio available so quickly after 3.6.

That said, I wonder what the incompatibility was, since I would expect the 3.6 runtime to work just fine with 3.7 JSON data exports. The 3.6 runtime will just ignore the audio data. You won't be able to use binary export yet, since that is unable to ignore any part of the data.

un mois plus tard

I am in the same boat as Wedrownik. I am using the latest Beta with a Pro license and trying to export a video file with audio in it.

I am not sure how everything all works together, so of the many types of video file formats the only one I have found to actually show animations is when I export as a QuickTime using JPG.

In Editor I can get .ogg and .wav to work just fine, but I can't seem to export the audio in the video formats I have. I have done as much research as I can online about various aspects. Downloading several video players, video converters, and video file 'repair' software hasn't worked. I am of the impression that either there is a 'switch' within Spine itself to export Audio that I haven't turned on, or just isn't available right now.

If it is impossible to Export audio from Spine right now. What would be a good work-around to know that the audio lines-up properly with the frames of the video? Would I be able to take the animation/video in something like Flash and be able to see the frames and add audio in the same frames as it would have been in Spine and then export from there?

I haven't used Flash in several years, but I'm just trying to think of how I might be able to accomplish video with audio, if Spine doesn't allow it yet.

Please help steer me in the right direction. Also, thank you for sending me my license key that I had lost.

Sorry it wasn't clear, currently Spine doesn't include audio when exporting video. You can subscribe to this issue to get notification when it is complete:
Audio support · #201 · EsotericSoftware/spine-editor

Until then, you could use something like Adobe Premiere to put the audio at the right times, but it's not really ideal to do the work twice.

Thanks, Nate! That is really nice and helpful.

I always appreciate that little dog face on these forums.

She's really good with computers. 😉

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un mois plus tard

We highly need sync music to animations. Any movement forward regarding 3.7 release? ( unity )