• Bugs
  • Editor not loading all the images

Hello, we're having a little problem here, we have 3 skins witha lot of pieces. On my home computer they load easily and are seen by Spine, on my colleague's pc Spine doesn't see the images even though they are there and we cloned the folder from dropbox.
We're using the latest version of Spine and are both running on Windows 10.
Here's a screenshot of what happens:

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I'll also send you a link to the project via mail

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I can't load the image!

We got your email and all the images for the 3 skins load for me. You said the latest, but what is the exact Spine version you are using? The project is saved with 3.5.51 but maybe you are loading it with 3.6?

I can't load createzone's image either, but I'm guessing it's the Limit scanning checkbox for the Images tree node. You have 1,366 PNG files and the limit is 2,000 but it's worth a try.

Unchecking Limit Scanning solved our problem! We also tried re-checkin it and the images went missing again (only on his pc), so great, thanks!
Also if someone stumbles here in the future (might be me in the future lol), Limit scanning is a checkbox present when you click on the "images" folder (tree node sounded confusing to me at first) in the spine editor. (There was no reference in the user guide.)

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Ah, glad that solved it. The limit is to keep Spine from crashing if you point it at the root of your hard drive. Remember, F1 shows tooltips:

Image supprimée en raison de l'absence de support de HTTPS. | Afficher quand même

Good point that it wasn't in the documentation. I added a bit of text about it.