• Unity
  • Updating skeleton in Unity?

What is the right way for updating the skeleton in Unity after making changes in Spine?

If I drag the files in, it creates new ones. If I drag them in explorer, it doesn't seem to update them.

The only way I've found so far is deleting everything each time, then having to bring it all back in and resetup.... there has to be an easier way though?

Related Discussions
...

The easiest way is probably to export right into the project assets folder.

Second easiest is to replace the assets files through OSX Finder/Windows File Explorer.

This should reliably trigger Unity Editor to detect the changes and cause Spine-Unity to re-import and refresh the SkeletonDataAsset side, but you may need to enter and exit Play Mode for changes to appear in the scene. Or click Reload in the inspector.