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The faster way to deform a mesh?
I would know the faster and smarter way to setup a morphing mesh "container" (still the same vertices) for exchangeable regions, thanks.
I'm sorry but I'm not sure what you mean by a morphing mesh "container".
Do you mean linked meshes? http://esotericsoftware.com/spine-meshes#Linked-meshes
Exactly this one
I see now also on video. With "linked mesh" I can duplicate the mesh and after that I can change the attachment renaming the path. Thank you.