jfelrod1960 a écritBeing a programmer and not an artist/animator, this is way beyond my understanding. But this is a great video. Thanks! :clap:
Thank you 🙂 Yes, it's targeted at those with some spine experience already 🙂 If I had to explain every little thing you need to know before getting to the juicy part, the video would be 10x as long (like mesh deformation and weights etc)! But if there's something specific you'd like to know or would like to understand I'd be happy to try and explain it to you? 🙂
Erikari a écritIt's nice not having to care about in game performance :p
The programmers would take my skin and make a nice leather jacket if I placed that many bones and vertexes and bones per vertex for just one character!
But this approach is indeed useful for animated shorts and such, if you're looking for smoothness!
Haha yes, or you can always render them out to sprites 😉 Then you can treat those like ultra HD movie characters!
You might lose the dynamic capabilities along the way but you get all of this in return!