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  • Exporting multiple animations to PNG sequences

Is there a way of exporting all of the animations within one spine file at once?

Exporting different animations produces different image resolutions which causes the animations to be offset in the game, due to each image being rendered from the center of each.

Being able to export all animations will mean that every frame is the same width and height, so that none of the animations will be offset.

Currently the developers are having to add manual offset x and y values to solve this |(

Thanks 8)

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Hello,

If you select Sequence in the export dialog all frames are exported at the same size
numbered 0 - N.

cheers

evs

Thanks for the response but that is what I already am doing.

The problem is where I have multiple animations within one file - e.g. my character has a walk, attack, knock-back and death - I have to export each state separately. So when the Attack sequence exports at a higher resolution than the Walk sequence, the animation is offset in the game as the center point is different.

great, thanks!