Hi guys, >😃
I was wondering which method we should prefer to create new skin parts once the skeleton is already "ready to play".
I mean, some pieces of gear could be larger than the original ones etc.
FYI : The first images have been exported from photoshop via the json plugin.
Now, the road we want to take for customization/skinning is the SpriteAttacher, as it would let us create individual images (attachements) and load them from Resources folder (and the folder can be updated anytime) into Sprite lists.
So how should we proceed for our new sprites to be aligned/sized with the skeleton ?
Maybe if we starts from the exported png (the initial images used in Spine editor) we would have the same "pivot point" ?
I gotta admit I'm not too familiar with how Spine deals with the png finally exported as an atlas (so far, I've got 2 atlas/materials for our default skin) :tmi: