Hi guys,
I crashed while trying to build my mesh for skinning. I was adding vertices to the mesh. Perhaps I made it a bit too complicated for Spine to handle? |(
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Spine Launcher 3.4.01
Windows 7 Professional x86 6.1
Java 1.7.0_80 Esoteric Software
32-bit Server VM
Up to date: Spine 3.5.46
Spine 3.5.46 Professional
Licensed to: *****, *****
NVIDIA Corporation
GeForce GTX 765M/PCIe/SSE2
4.5.0 NVIDIA 378.49
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Automatic backup complete.
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Sorry, an unexpected error has occurred:
java.lang.IllegalStateException: bindings 35 != 36
at AJ.c(SourceFile:116)
at AF.c(SourceFile:244)
at Cu.a(SourceFile:138)
at BQ.a(SourceFile:53)
at BQ.a(SourceFile:261)
at CH.a(SourceFile:312)
at rV.a(SourceFile:66)
at me.a(SourceFile:348)
at p.a(SourceFile:102)
at p.a(SourceFile:102)
at az.a(SourceFile:335)
at al.run(SourceFile:238)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:312)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:745)
at java.awt.EventQueue.access$300(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:706)
at java.awt.EventQueue$3.run(EventQueue.java:704)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:715)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)