Hello,
Is it possible to use multiple transform constraints on one bone / hierarchy bones ?
My thought was that I could use a transform constraint for a bone parent
and a different constraint for a child bone.
i.e.
Loading Image
My thought being here the Knife could be juggled between the Left and the Right hand of the character, changing which hand the Knife appears to be parented too.
At the moment the child transform constraint(s) do not work if there is a parent bone with a constraint, even if it is off. If this is by design, it would be nice to have a toast message saying that child transform constraints are now disabled (and grey them out or something)