Nate a écritkbm, you moved from 3.4 to 3.5? Or from 3.5 to the latest 3.5? If the latter, I'd like to know what broke. Was it the trackEnd change?
I was already on 3.5 but I manually hacked the AnimationState.cs to always set setupPose to false (as you suggested in another thread). I just tried out the newest Runtimes and I'm not 100% sure what exactly was the problem, only that almost all animations stopped working correctly, which never happened before..seemed very strange and I almost immediately reset my project after nothing really worked.
Sorry, can't really tell you more :/
Anyways, I just swore to myself to stop updating spine & runtimes for THIS project because too many things broke after 3.5 and some are still broken (like the flipX / flipY stuff)..
So if you could just point me in the right direction on how to manually fix that, I'll show myself out after that and won't return until I discover the next dealbreaking bug :party:
02 Dec 2016, 16:26
Update: I updated JUST the spine-unity runtime (newest one) and this made everything so far work correctly, I think the stuff that breaks my game is mostly the newest changes to AnimationState etc.