I can see leaks for:
- at _spAnimationState_resizeTimelinesFirst for int* newTimelinesFirst = CALLOC(int, newSize);
- at spAnimation_create for spAnimation* self = NEW(spAnimation);
- at spAnimation_create for MALLOC_STR(self->name, name);
I can see leaks for:
Could you file an issue on the issue tracker over at https://github.com/esotericsoftware/spine-rumtimes? Thanks!
There is an "" animation created by the system that is not being freed.
SP_EMPTY_ANIMATION
AnimationState.c line 190
https://github.com/esotericsoftware/spine-runtimes
Would be the right URL.
Aye, rum times are totally different.
Still leaking _spAnimationState_trackEntry for spTrackEntry* entry = NEW(spTrackEntry);
Thanks for opening the issues. Asked a bunch of questions on the tracker.