- Modifié
[UNITY] 3.5.18 PNG not recognized by Unity
Hi we have exported atlas from spine via command line into unity but the atlas png is not recognized by unity as texture. Has anything changed?
{
class: json,
project: "",
output: "",
extension: .json,
format: JSON,
prettyPrint: False,
nonessential: True,
createAtlas: True,
texturePacker : {
pot: True,
paddingX: 2,
paddingY: 2,
edgePadding: True,
duplicatePadding: False,
rotation: True,
minWidth: 16,
minHeight: 16,
maxWidth: 2048,
maxHeight: 2048,
square: False,
stripWhitespaceX: False,
stripWhitespaceY: False,
alphaThreshold: 0,
filterMin: Linear,
filterMag: Linear,
wrapX: ClampToEdge,
wrapY: ClampToEdge,
format: RGBA8888,
alias: True,
outputFormat: png,
jpegQuality: 0.9,
ignoreBlankImages: True,
fast: False,
debug: False,
combineSubdirectories: True,
flattenPaths: False,
premultiplyAlpha: True,
useIndexes: False,
bleed: False,
limitMemory: True,
grid: False,
scale: [ 1 ],
scaleSuffix: [ "" ],
atlasExtension: .atlas.txt,
}
}
Ok. Not bug on your side. It is new import pipeline in Unity 5.5.