Hi Pharan, I see this happening when we instantiate PREFAB with Spine in it. I will try to dig deeper why this is happening.
NullReferenceException: Object reference not set to an instance of an object
Spine.Unity.SkeletonRenderer.LateUpdate () (at Assets/Spine/spine-unity/SkeletonRenderer.cs:320)
Spine.Unity.SkeletonRenderer.Initialize (Boolean overwrite) (at Assets/Spine/spine-unity/SkeletonRenderer.cs:222)
Spine.Unity.SkeletonAnimation.Initialize (Boolean overwrite) (at Assets/Spine/spine-unity/SkeletonAnimation.cs:139)
Spine.Unity.SkeletonRenderer.Awake () (at Assets/Spine/spine-unity/SkeletonRenderer.cs:160)
UnityEngine.Object:Instantiate(GameObject, Transform, Boolean)
TypingFingers:set_background(BackgroundEnum) (at Assets/Projects/TypingFingers/Scripts/TypingFingers.GUI.cs:518)
TypingFingers😮nBackgroundSpaceClick() (at Assets/Projects/TypingFingers/Scripts/TypingFingers.GUI.cs:547)
UnityEngine.EventSystems.EventSystem:Update()
Ok found it. It was connected to Unity 5.5 new importing texture pipeline. Our texture had wrong settings so was not included in the material itself which resulted in that error.