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  • Slot colors as part of skins?

Hi!

I'm sure I'm missing something :drunk:
-but here goes:

I have several skins for an animation, with some shared identical assets.

That said, I want to give those identical assets a specific color per-skin.
My monsters all need different lips / mouths / tongues etc.

Currently, I'm using an animation of the slot colors combined with the skin at runtime, but I'd prefer to just include the slot colors per skin :whew:

Could I have done this all along? or is this a feature request?

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The solution you came up with would have been what I'd have suggested: set the slot color at runtime.

I guess this is a feature request 🙂kkk

Totally not a feature request. Simple, just set the color on the attachments. Obviously! Dunno why Nate replied with the same info below.

Attachments that are in different skins are actually different attachments, even if they have the same names. This means you can set the color on the attachment (not the slot) and have your colors stored in each skin.

Thanks :rock:
Now if Spine will just stay up I can implement this :notme:

What do you mean by Spine staying up? Do you get any crashes? Please report them!