jamqdlaty Hi. I'm working on a project with many characters based on same skeleton and similar movements. After doing some of the characters I need to fix their center of mass, so I need to move everything relative to root bone, but I have to do it by exactly same values on every character in every file. How can I do it? Is there a way to set translate value relative, not absolute? If I select everything and put absolute value, everything just moves to this specific position. :/
Nate You can select a bone and enter +100 or +-100 where 100 is any number. I don't think this works on multiple bones yet though.
BinaryCats Oh, this is how this feature works? I thought I would have to put the +100 at the end of the transform value. i.e. Translate X : 20+100 Would move to 120 - which does not work
jamqdlaty What about moving it DOWN? If it, for example, has Y position 29.94 and I put -100 into translate, it moves to -100. :/ With +100 it works fine, moves to 129,94 EDIT: Nevermind, I had to type in "+-100", I'm dumb. 😉
Nate Aye, entering relative numbers is triggered by starting with +. Since numbers can be negative, we had to make it work using +-100 which is a bit odd.