Hi! We are developing a 2D videogame and we are having some issues with the mesh of one of our characters when applying weights. We would like to know if the order of picking bones before the auto-weight changes the result of the bones' weight. The main problem is the overlap of some vertices in one of the elbows. As you can see in this picture, there are different render order between both elbows (you can appreciate the difference in the black strokes when they bend). Right now we are setting the vertices weight manually and we are getting random results.
How could we solve this problem? Is there any way of managing the Z order of the overlaping vertices after the auto-weight?
Thank you!!