Currently for a school project I am exporting spine animations as image sequences, for simplicity sake on the coders part.
Our game is a hex-based strategy game, and one of the mechanics ingame is that you can choose which direction your units are facing.
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as you can see, different facings mean the squad is offset by a little bit from the origin
however, when the image sequence is exported in spine, the frames are automatically centered between the units
this leads to a problem when the coders place the center of the sprite onto the center of hex, the squad is not in the correct position.
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is there a way or a work around so that spine automatically centers image sequences at the origin, rather than at the center of the assets themselves?
I was thinking about maybe creating sort of a 'ghost' boundary but i dont know how i would go about that or if its even possible. perhaps creating a boundary image and then animating it so it only appears in the first frame and then deleting the first frame from the sequence.