bapho What happens when I have a graphic that's larger than the texture size dimensions and I'm using multi-page textures? Does it automatically get sliced up and assembled by Spine's editor and runtime?
Pharan No, Spine doesn't do any magic like that. That would yield unexpected results for users. It would just fail to pack that image, and tell you about it.
bapho Ah right right. I tried it and it failed packing it miserably. I If the image is less than but almost the size of the texture dimensions, like, you have a 1000 x 1000 image part and you have a 1024 x 1024 texture size with multi-texture pages turned on - will Spine's texture packer be smart enough to split the image part into its own texture page?