Hey,
we're looking forward to use Spine in our next game and I've just started working with it in cocos2d.
Everything works pretty fine, however, there is one thing that is a little bit unclear.
It's mixing. What does it really do? Does it takes frames from the end of one animation and frames from the beginning of other one from the specified time converted to frames and then it blends those animations together?
Also, one thing would be good to know - when to clear animations?
There is absolutely no documentation on the cocos2d runtime at this time (or at least I haven't found any) and there is a lot of stuff that might be confusing for some developers.
I would love to write the documentation, if I knew how the spine runtime is actually working and what is actually happening.
Thanks,
Nick