• Runtimes
  • Animation got stuck on one pose when importing to Unity

Related Discussions
...

Hey Guys,

I have a problem with the transition from 1st to 2nd animation. One image/slot of the illustration got stuck and doesn't change to the proper image/slot. Let me show you in the screenshot below.

For example I have an idle animation in which the head of the hydra is just straight.

when I switch on the 2nd animation which is death animation, the head is slightly rotated.

However, when I go back to the first animation, the head is still tilted but the animation is normal for the rest of the parts. Please do take note that this only happens on Unity. In spine everything seems to look fine when I tried to play it. Could you please advice what's the best solution for this?

Thanks in advance!


Just found the answer! Thanks anyway!

For those who have same problem you may refer to this post.

SkeletonAutoreset