Spine 3.1.08
runtime as3 with starling from back in April 2016 (we're unable to upgrade to starling 2.0)
I have a fairly complex animation 286x286 using at least a couple dozen bones and mesh deformation. I've tested on a MotoX 2014 and an iPad 4. Adding 3 or 4 of those animations on the screen reduces the fps from 60 to 35. I'm looking for ways to mitigate the fps loss. I'd prefer to not tell the artist "make the animation less complex" aka less cool.
Regarding http://esotericsoftware.com/forum/Spine-Performance-2092
My problem is different in that I don't have a ton of spine objects on the screen, so idk if the proposed solution about using one bone for 3 or 4 objects. Not to mention the 3 or 4 objects are doing largely different animations.
Any other ideas? Any gotchas I can tell my artist to look out for without having to make the animation less cool?