Hi friends,
I updated to latest runtime, I fixed some errors, remain only one can't fix it, in SkinnedMeshAttachment, I get this error:
Assets/spine-csharp/Attachments/SkinnedMeshAttachment.cs(110,66): error CS1061: Type `Spine.Bone' does not contain a definition for `m00' and no extension method `m00' of type `Spine.Bone' could be found
This is part of script:
public void ComputeWorldVertices (Slot slot, float[] worldVertices) {
Skeleton skeleton = slot.bone.skeleton;
ExposedList<Bone> skeletonBones = skeleton.bones;
float x = skeleton.x, y = skeleton.y;
float[] weights = this.weights;
int[] bones = this.bones;
if (slot.attachmentVerticesCount == 0) //*fix this by replacing with: attachmentVertices.Count
{
for (int w = 0, v = 0, b = 0, n = bones.Length; v < n; w += 2) {
float wx = 0, wy = 0;
int nn = bones[v++] + v;
for (; v < nn; v++, b += 3) {
Bone bone = skeletonBones.Items[bones[v]];
float vx = weights[b], vy = weights[b + 1], weight = weights[b + 2];
//HERE: bone.m00, bone.m01,, bone.m10, bone.m01
//ERROR: 'Bone' does not contain a definition for 'm10' and no extension method 'm10' accepting a first argument of type 'Bone' could be found (are you missing a using directive or an assembly reference?)
wx += (vx * bone.m00 + vy * bone.m01 + bone.worldX) * weight;
wy += (vx * bone.m10 + vy * bone.m11 + bone.worldY) * weight;
}
worldVertices[w] = wx + x;
worldVertices[w + 1] = wy + y;
}
} else {
float[] ffd = slot.AttachmentVertices; //*this fixed by replacing wit: slot.attachmentVertices.Items
for (int w = 0, v = 0, b = 0, f = 0, n = bones.Length; v < n; w += 2) {
float wx = 0, wy = 0;
int nn = bones[v++] + v;
for (; v < nn; v++, b += 3, f += 2) {
Bone bone = skeletonBones.Items[bones[v]];
float vx = weights[b] + ffd[f], vy = weights[b + 1] + ffd[f + 1], weight = weights[b + 2];
//HERE THE SAME ISSUE: bone.m00, bone.m01,, bone.m10, bone.m01
//ERROR: 'Bone' does not contain a definition for 'm10' and no extension method 'm10' accepting a first argument of type 'Bone' could be found (are you missing a using directive or an assembly reference?)
wx += (vx * bone.m00 + vy * bone.m01 + bone.worldX) * weight;
wy += (vx * bone.m10 + vy bone.m11+ bone.worldY) * weight;
}
worldVertices[w] = wx + x;
worldVertices[w + 1] = wy + y;
}
}
}
Any suggestions, how to fix this please ?
Thanks in advance!