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La Voz del Jaguar
Hi guys!
We would like to share with you guys some of our 2D animation tests. These animations are for our game "La Voz del Jaguar", a 2D platformer that is in its early stages.
Stay tuned for updates.
Hope you like it!
Looks great, especially in the context of the dynamic lighting!
I absolutely love the environment!
Only thing I noticed that was a bit distracting was the feet sliding a bit.
One way to combat this is to use ghosting to see how far your character moves each frame.
You probably already have a movement speed set in your game. Find the amount of pixels your character moves each frame and input that number in the X offset in the ghosting view. Then adjust your animation length until it looks like there is no feet sliding.
For example here on Spineboy I've set the X offset to 61.8 Image supprimée en raison de l'absence de support de HTTPS. | Afficher quand même
Now in Unity I could set up the movement speed of my character to be 61.8 pixels per frame.
If my movement speed in Unity was already set to a different number, say for example 80 pixels per frame I would then set the offset to 80 and select all my keys in the dopesheet, then scale until the ghosting frames match up with an offset of 80.
Thanks badlogic !
We are glad you like it!.
Thanks Shiu for your feedback!
As we said before we are in early stages in the development of the game and this kind of tips and recommendations help us to improve the game experience. We will keep posting new material!