Hi, i'm wondering if there are any plans to allow control over constraint ordering in future versions of the editor.
Currently constraints are applied in the order IK -> Path -> Transform. This can cause issues where a path is attached to a transform constrained bone, or a path is weighted to a transform constrained bone.
Here is an example:
VIDEO
Adjusting the updateCache() method within the Skeleton class to order transform constraints before path constraints results in the desired behaviour:
VIDEO
(although it probably breaks a bunch of other stuff :S)
It would be useful to have an option to allow a transform constraint to be applied before path constraints (checkbox?).
Alternatively, full control over the order of individual constraints may be useful as a more general solution; there are other cases where the ordering of constraints matters, for example:
Assuming I'm not completely off base, would it be possible to open an issue on github relating to this?
Thanks 🙂 .