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  • Facial animation with Spine

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Illustration by Even Mehl Amundsen.

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Illustraion by Hicham Habchi

Related Discussions
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That face animation is amazing, it looks like it is from a movie or something and telling a story. Amazing.

How long did it take to animate it? Any sneak peeks to see whats happening behind the curtain? 🙂

Hi Tranmet,



Hope that brings answers to your questions ?

Wow, looks amazeballs!

That is completely off the chain!!!! :rock: :yes: :clap: :o

This is amazing! Thank you very much for sharing this with us. 🙂

Nice. I recommend scaling the iris bone to flatten out when he rolls his eyes far left or right (where the perspective makes sense).
Other than that, fantastic, obviously.

(this would be great with normal maps 😃)

The hair, ear, spikes, arm, weapon layers on the goblin are great! The face and expressions are fantastic! I'm sure we would all love to see more. 🙂

Bravo!

EDIT: Why are the bones off the actual face? It's easier to see the deformation this way?

EDIT #2: I'd love to see a sneak peak of that goblin too.

Oh my god that face. What a brilliant idea and realization.

badlogic a écrit

Wow, looks amazeballs!

Thanks!


Vincent_d a écrit

Oh my god that face. What a brilliant idea and realization.

Thanks!


Pharan a écrit

Nice. I recommend scaling the iris bone to flatten out when he rolls his eyes far left or right (where the perspective makes sense).
Other than that, fantastic, obviously.

(this would be great with normal maps 😃)

I agree with you, and fix the eyes a little bit. thank you!!


Nate a écrit

The hair, ear, spikes, arm, weapon layers on the goblin are great! The face and expressions are fantastic! I'm sure we would all love to see more. 🙂

I will often upload my works! Thank you Nate- :clap:


jfelrod1960 a écrit

That is completely off the chain!!!! :rock: :yes: :clap: :o

Thank you so much!

This is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice. 🙂

tocevenzro, this is awesome. Really nice work!

Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.

9 jours plus tard

really nice animation on the face!
pretty cool to see some sketch like this in motion!!

And yes, very smart to use a "facial board tool"!!

Thanks to sharing this

This is goddamn amazing!

Wow, this is very good!

17 jours plus tard

Holy crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.

That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.

Cheers mate

@tocevenzro how many time does it took you to rig and animate this ?

slamtwo a écrit

@[supprimé] how many time does it took you to rig and animate this ?

hi buddy, I spent more than five hours for rigging.

RustyRenegade a écrit

Holy crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.

That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.

Cheers mate

It's too much for me praise. but thank you, RustyRenegade

zielok a écrit

Wow, this is very good!

Thanks, dude~!!

Xelnath a écrit

This is goddamn amazing!

Thank you!

Kam ChowChow a écrit

really nice animation on the face!
pretty cool to see some sketch like this in motion!!

And yes, very smart to use a "facial board tool"!!

Thanks to sharing this

No problem dude. thanks!

amcleod a écrit

tocevenzro, this is awesome. Really nice work!

Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.

Sorry for the delay in getting back to you. 'Bone 27' purpose was to assist when a face is moved from side to side. But while the rigging work, I have found that it isn't necessary. So you can ignore it.

ihearmonkeys a écrit

This is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice. 🙂

Thank you dude!!