@Xelnath, actually it does. Spine-Unity has a sample scene for it too.
I agree, a simple healthbar itself may not be "ideal" to animate in Spine.
But if you want to animate parts of the UI in complex poses over the 0% to 100% health states (imagine a hilarious smiley face that interpolates into a frown), Spine can be an easy way to prototype that, or even use it for the final UI if it's complex enough.
Are you just an animator?
Because on the animator's side, healthbar stuff is as simple as animating a 30-frame (1 second) animation.
frame 0 represents 0 health.
frame 30 represents full health. And that's it.
It doesn't even really need to be 1 second, but it's most convenient for starting out as it makes things cleaner on the code side.
The programming side requires specific instructions, but not much. Basic knowledge of how Spine Skeletons are posed by Spine Animations will be informative.