MKote a écritI have this issue too. Copy bones, copy animations and so on between skeletons - it would be great)
+1 this. This would speed up my workflow tremendously. Also, not just one at a time but the ability to select multiple bones/anims.
I noticed recently that mesh deform animations can be copied now for meshes that have the same verts and so on - this is AWESOME! I've had to do some real messing around editing json in the past so I'm very grateful for this feature.
Now to further enhance this it would be great if rather than going through the same 'import project' 'import animation' x10 each time I edit an animation in one project, I could instead just import the other skeleton and copy paste multiple bones/animations between them! I don't think any more UI is really required for this? Just the ability to copy/paste what you can already do within a single skeleton across multiple?