*Introduction I am not good at much English .
Please forgive you even if you find a mistake in English.
Hello! :talk:
Our team is making 2D game in Unity
We will be using the spine to animation production tools.
Character animation , effects animation also, we are making with the spine
Using the spine, we have any trouble that in making the effect...
・There is no alignment function to the spine.
In the production of effects, alignment function (not just vertical and a horizontal line, a circle, etc. also) faction is very important.
Right now, all you have side-by-side manually, but it takes so long!
Would you have any implementation plan of the alignment function in an update of the future of the spine?
・In addition, we are waiting also implementation of the lock function. ( like a layer lock on adobe flash)
Now is the slot and I only at much hidden mesh not been able to support, I want the ability to lock individually also not hide.
・And I wanted the ability to rename the name of the slot and bone in the serial number!
Even if there currently is search and replacement of the name numbers are re-attached by hand all because it does not attached.
When you duplicate together the bones, so also there when you can not naming wearing a number, it's very inconvenient ...!
Sorry for suddenly request. But we are waiting for!