- Modifié
Missing meshes deformation (in game)
Hi,
I'm having this silly in game issue where there are no more meshes deformation on my enemies. I recently realized it, I have no idea what I've change since the last time it worked (I'm not even sure I change a thing). So basically my enemy uses its raw image without any deformation for all its animations.
I tried to delete Unity file and export freshly from Spine, without effect, any lead?
The deformation is still still there in Spine editor, right?
Info on which versions of spine-unity and Spine editor you used?
Yep, meshes deformations are still unchanged and work well in Spine Editor.
After your answer I updated Spine editor to 3.3.06 and Spine runtime using the spine-unity.unitypackage, I re-exported the animation but still no deformation.
Could it be something in the export settings ? (I didn't change them though)
spine-unity isn't compatible with 3.3 yet.
Still coming soon.
More info here: Spine editor and runtime version management
Okay, I'm gonna wait then, thanks for letting me know and good luck with the runtime Update!